The Exodus Project: An Exploration for the Dedicated Futurism Fanatic.
For a particular breed of science-fiction enthusiast, the announcement of Exodus stood as the most impactful reveal from a major gaming awards ceremony. It's worth noting, those very fans might not have grasped its full implications during the initial showcase.
Exodus, the inaugural game from a freshly formed studio populated with veteran talent from a legendary RPG developer, was originally teased a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a fast-paced trailer. Ahead of this showcase, the studio's leadership elaborated on some of the grounded scientific ideas that form the foundation for the game's universe: time dilation, biological engineering, and galactic expansion. These are all suitably heady ideas, which are particularly challenging to express in a brief, showy trailer.
“I would have preferred some of those intriguing and fresh ideas were highlighted in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one commenter. Another responded, “My impression was ‘we have a well-known space opera RPG at home.’” Responses in online forums were similarly mixed.
The trailer's strategy undoubtedly makes sense from a business perspective. When attempting to make an impact during a lengthy barrage of game announcements, what has broader appeal: A group contemplating the complexities of Einsteinian physics? Or massive robots blowing up while more war machines fire lasers from their faces? However, in opting for loud action, the developers neglected to include the more nuanced concepts that make Exodus one of the more exciting concept-driven games coming soon. Let's break it down.
The Question of Humanity
Does Exodus contain aliens? Yes. It depends. Recall that image near the beginning of the trailer, featuring a being with gray-blue skin and cybernetic components integrated into their form. That was definitely an alien, yes? In the end hinges on your perspective regarding one of the game's major existential inquiries: If you applied gradual replacement philosophy to the human biology, is what remains still human?
“We want the Celestials... for a player not intending to invest large amounts of time into studying the backstory, to still understand the fundamental idea that they're transhuman descendants, understand that they’re an antagonist you have to face... But also, at the end of the day, make sure it's fun and that they're cool and that they are satisfying to encounter,” explained the studio's lead executive.
Grasping how these otherworldly beings aren't by definition aliens requires wrestling with immense expanses of both the cosmos and time. Time dilation — the Einsteinian theory that time moves differently for rapidly traveling objects — is an fundamental hard line of Exodus’ narrative setting. Here are the fundamentals: Humanity abandons a dying Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human voyagers arrive centuries before others. Those early arrivals extensively engineered their DNA and took on the “Celestial” title.
“There’s various stages of evolution. The people who arrived at the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see unaltered humans as sort of unevolved, beneath them, not really suitable for the higher tiers of society,” stated the game's narrative director.
Exodus is set roughly 40,000 years in the future. Consider that immensity — that's the equivalent of all of our documented past repeated ten times over. Now imagine what humans would become if they spent ten entire human histories mastering the limits of genetic manipulation. You would absolutely not recognize the outcome as human. You might even believe you're seeing an alien. The most fearsome strain of Celestial, known as the Mara-Yama, can take diverse forms. Some possess sharp teeth and blades and stand nine feet tall. Others are covered in armored plating. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a fleshy blob attached to a head.
A Universe of Ideas
Between the pyrotechnics, lasers, and war beasts, you might have caught snippets of advanced technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that emanates a violet glow. A spaceship accelerates into a portal and is gone at relativistic velocity. This all seems beyond human achievement, the kind of tech ascribed to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that seem alien but are firmly grounded in humanity's own journey.
Beyond the core development team, the Exodus universe is being expanded by what the narrative lead called a duo of “literary legends.” One acclaimed author has already published a massive novel set in the universe, with another planned, while another prolific writer has penned a series of short stories. Enlisting such respected science-fiction writers into the fold years before the game's release has allowed the studio to develop a layered fictional universe as a framework for the game.
“It was really a collaborative effort. We had set some basics, and working with him, he would have ideas... and we would work to see how they all fit together... With someone of that caliber, you don't want to constrain him. You want to give him room to explore,” the narrative director said of the collaboration.
One notable scene shows Jun seemingly manipulate the ground beneath him, creating stone into a makeshift bridge. This material, called livestone, responds to neural commands from Celestials or Uranic humans — descendants of later human arrivals who were given limited technologies by the Celestials. Since Jun exhibits this ability, speculation arises about his origins.
“Jun's not specifically a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, noting that the ability to use Celestial technology is a “central mechanic of the game.”
The immense scale of the Exodus setting — both in the galaxy and temporal scope — means there is plenty of room for multiple stories to be told, pulling from the same universe without causing contradiction.
Stories Within the Void
Although Exodus has been on the radar for a couple of years and won't arrive, several stories have already told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials totally alien to her experience. An episode of a sci-fi anthology recounts a heartbreaking story about a father searching for his daughter across star systems, with time dilation resulting in life-altering effects on their family; by the time he finds her, she has experienced many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abdicated by Celestials that has become a human stronghold. A corrupting influence known as “the Rot” has begun destroying everything, including vital life support systems, and Jun must harness his unusual powers to {find a solution|stop